We hope this webpage will be a platform for the childrens’ Computing work and photographs of what classes have been doing in Computing this year.  

At Marlborough, we have invested in brand new hardware for all the children to enjoy, supported by our PTA.  Computing equipment includes Androids, Netbooks and iPads as well the use of our Computing suite.

 

Marlborough Computing Intent and Rationale

 

Computing Intent

 

At Marlborough, we want pupils to be masters of technology as technology is everywhere and will play a pivotal part in students’ lives. Therefore, our key focus is to educate our pupils on how to use technology positively, responsibly and safely. We offer a broad curriculum encompassing computer science, information technology and digital literacy accordingly, focusing on the progression of skills between year groups. We recognise that technology can allow pupils to share their learning across a variety of subjects in creative ways so our knowledge rich curriculum is balanced with the opportunity for pupils to apply their computing skills creatively and independently.

 

Rationale

 

EYFS

 

Children’s computing journey at Marlborough begins with the children exploring technology within their classroom and school. They will look at and understand the purposes of classroom equipment such as computers, interactive whiteboards and iPads. Children will be given the opportunities to select and use particular technology for specific purposes e.g. iPads used to take photographs of their own work. This enables the children to develop their creativity and independence when using technology within school. Pupils will also learn the importance of looking after equipment and how to use items respectfully.

 

Children will be given opportunities to use programmable toys such as toys with motors, toys with sound and sound books which will allow pupils to develop their vocabulary and understanding of basic coding; a precise action is needed for a specific, intended consequence, such as a forward button needs to be pressed in order for the toy to move forwards.

 

Children will begin to be introduced to online safety rules at an appropriate level for their age. This includes only accessing technology with the permission and supervision of a trusted adult and informing a trusted adult of anything that upsets them.

 

Year 1

 

In Year 1, children begin to develop their basic computer skills to enable them to use computer hardware such as laptops and desktops, building on the skills they have been introduced to in EYFS. Children will learn how to use a computer mouse and/or a trackpad and how to switch on and shut down a computer. They will apply and practice their mouse and/or trackpad skills by launching applications, manipulating windows and opening and saving files and folders. These skills will provide the foundation for all future learning in the computing curriculum and develop the children’s independence when they are accessing school technology.

 

Pupils will then continue to develop their computer skills by learning how to use Painting and Word Processing applications. Through the Paint unit, the children will continue to develop their mouse and/or trackpad skills by creating simple pictures using shapes and how to use actions such as redo and undo. The Word Processing unit gives the children an opportunity to develop their digital literacy and typing skills, looking at the most efficient way to type and how to use the keyboard effectively. This unit will also reinforce previous learning on opening and saving files, using a computer mouse and/or trackpad and using actions such as redo and undo to correct errors.

 

After developing their basic computer skills, children will begin to look at programming and coding. Their first unit will build on their learning from foundation stage by developing their ability to program toys such as Bee-Bots. They will be introduced to algorithms as a set of step-by-step instructions given to a device, will learn how to debug simple algorithms and how to use logical reasoning to predict how a program will behave. Following this study, the children will apply their learning about algorithms and programming to units on ScratchJr and Espresso Coding, developing an understanding that coding can take different forms but yeah format has a basis in writing precise instructions or visual working programs.

 

Each Computing unit has an overarching Online Safety theme, which is directly linked to the unit where possible. Throughout Year 1, the children learn the SMART rules, understand what personal information is and how to keep it safe, understand that we do not know everyone online and what to do when something upsets them.

 

Year 2

 

In Year 2, the children are introduced to internet research and blogging, giving them the opportunity to build upon the basic computer skills they learnt in year 1. The unit introduces children to using the Internet safely and with a purpose. Children are shown how to search the Internet using one word; how to make sense of the returned results; how to use “for kids” to return more suitable results; how to follow links and return to the search results. The children then learn to blog safely and responsibly which enables them to consider the potential audience that the internet can provide and develop the typing skills they learnt in year 1. The children will have the opportunity to apply these skills during a Presentation  unit by sourcing images from the internet. They will consider how to use a presentation for a purpose and practice the research and typing skills from previous learning to source information and create a presentation.

 

Through a Computer Painting unit, the children will learn key skills which progress from those learnt in Year 1, such as creating shades of colours and resizing and rotating objects. The children will have the opportunity to learn about reproducing the painting styles of great artists using computer programs. Each lesson focuses upon a different artist and their particular style. The children will use this as inspiration for mastering specific techniques within design-based software.

 

In Year 2, the children will continue to develop their coding and programming knowledge through units on Espresso Coding and Scratch. Building on previous learning in Year 1, they will continue to practice their basic computer skills through launching application and accessing software through the internet. They will use their previous learning to create specific instructional codes to make objects move when keys are pressed and to make objects execute actions relative to another objects action. This understanding will form the basis for future learning in KS2 for creating games and simulations. They will begin to develop the wider programming skills of solving problems, testing, debugging, improving and evaluating.

 

Each Computing unit has an overarching Online Safety theme, which is directly linked to the unit where possible. Through year 2, the children learn how to access the internet safely, how to recognise safe websites, how to create safe usernames (building on their learning about sharing personal information) and the importance of being nice on the internet. Overall, this links to helping the children to begin understanding their digital footprint; that everything they do online is permanent and they need to be responsible for their digital choices.

 

Year 3

 

In Year 3, the children will continue to develop their understanding of key programmes by focusing on Publisher, completing a project that links to the Harvest festival. Building on their word processing skills and their learning about sourcing images from the internet, they develop their understanding of graphic and presentation skills to create an informative text. They will also learn to evaluate and create effective layouts, combining text and images. Pupils will develop their mathematical understanding of databases to create simple charts with information collected from the class in a Databases unit. They will be introduced to binary code (how computers store and transfer information) and they will look at how to create bar charts and use them to interpret data.

 

To progress from previous learning on different presentation methods, pupils will use Photostory to create a visual presentation to create a travel brochure, linked to their History unit on the Egyptians. This will expose them to another method of presentation and thus develop their ability to independently choose the most appropriate presentation method depending on the purpose of their information. The children will continue to develop their Word Processing skills they gained in KS1 and develop new skills with regards to features for formatting text including bullet points, numbers and using keyboard shortcuts. They are also introduced to important computer skills such as screenshots and the Snipping Tool.

 

Through the use of Espresso Coding, the children will learn to program a sequence of objects to appear and disappear at specific times to simulate traffic lights and understand how to use time events to make objects perform actions in a specific sequence. They will also be introduced to conditional ‘if’ statements to create a simple game, forming a foundation for future programming lessons. They will also continue to develop the wider programming skills of solving problems, testing, debugging, improving and evaluating.

 

Each Computing unit has an overarching Online Safety theme, which is directly linked to the unit where possible. Through year 3, the children learn the importance of using avatars to protect personal information, how to safely search for images, how to check files are safe before opening them and the different methods of communication. The Online Safety units are linked to current trends and specific needs within the year group as appropriate for their age, as Online Safety must evolve as far as possible with the evolving nature of the internet.

 

 

Year 4

 

The children continue to develop their use of presentation software using PowerPoint. New skills will be introduced such as; setting the theme, slide transitions and animating objects onto the slide. Opportunities to effectively practice these skills for a specific purpose will be provided e.g. creating an information presentation for a younger year group on a particular topic. The children will learn how to use software and digital devices for recording sound through creating a “Radio Station”. They will learn interviewing skills, how to make adverts and the use of jingles. Other software is incorporated where children write scripts and design additional advertising for their Radio Station. Opportunities are included for children to present, listen, review and evaluate their own content as well as professional and commercial examples, plus those created by their peers.

 

Word Processing skills will be further developed through the introduction of how to format images, how to organise content effectively and how to insert a table to present information. Meaningful opportunities will be given to allow children to apply these skills e.g. to create posters, letters to parents and job rotas for the end of year Enterprise project.

 

In Coding, pupils will continue their development of understanding how to create code for a simple game using Espresso Coding and Scratch. Children will learn how to introduce variables, how to include loops and repetitions and how to create a stopwatch and a timer. In Scratch, pupils will create a simple closed-question quiz and apply their understanding of conditional ‘if’ events to create effects for correct and incorrect answers. They will also continue to develop the wider programming skills of solving problems, testing, debugging, improving and evaluating.

 

Each Computing unit has an overarching Online Safety theme, which is directly linked to the unit where possible. Through year 4, the children learn the importance of reporting concerns, how to check if information is reliable and how to be responsible digital citizens. Their understanding about personal information will also be reinforced as they consider what to do if they share too much and how to make sure their passwords are secure. The Online Safety units are linked to current trends and specific needs within the year group as appropriate for their age, as Online Safety must evolve as far as possible with the evolving nature of the internet.

 

Year 5

 

The children continue to develop their use of presentation software using PowerPoint software. New skills will be introduced such as how to include hyperlinks, a key skill which can be applied across the computing curriculum. The children will then draw together their previously learnt skills in Word Processing and Presentations to create their own Internet Webpage, focusing on skills such as; internet research, layouts, hyperlinks and text and image formatting.

 

Pupils will be introduced to Photography, providing a valuable cross-curricular link with art. They will discuss and select the most appropriate equipment from school to use and learn vital skills such as how to position a camera, how to ensure the photograph is in focus and understand the importance of lighting. They will also look at filters and consider the advantages and disadvantages of using them.

 

In Coding, pupils will continue their development of understanding how to create code for a simple game in Espresso Coding and Scratch. Children will learn how to use variables, generate random numbers and use coordinates and angles. In Scratch, pupils will build upon their previous learning and apply their skills to create a simple scored game and create a game which tracks score. They will also continue to develop the wider programming skills of solving problems, testing, debugging, improving and evaluating.

 

Each Computing unit has an overarching Online Safety theme, which is directly linked to the unit where possible. Through year 5, the children learn how to check and change privacy settings to ensure their safety, the importance of checking site citations and how to safely download games and apps. Tied into their Photography unit, they will also consider the implications of editing photographs for social media. The Online Safety units are linked to current trends and specific needs within the year group as appropriate for their age, as Online Safety must evolve as far as possible with the evolving nature of the internet.

 

Year 6

 

Through Year 6, pupils will be provided with ample opportunities to reinforce and apply their learning of the skills they have learnt through the computing curriculum at Marlborough independently with reduced teacher support.

 

Pupils will begin Year 6 by looking at different forms of animations, to build upon previous learning in Year 4 Art. The first unit using Scratch will develop previously learnt skills and introduce new skills such as how to structure code and animate characters and scenes, gradually building to create a short animated story. The children will then progress onto Stop Motion Animation. They will use iPads to create a simple stop motion animation sequence, developing their previously learnt skills in photography and sequencing. Opportunities to continually evaluate each method will be given.

 

In Coding, year 6 will use Espresso Coding to learn to use variables in more complex ways, and to manipulate inputs to create useful outputs and learn more about how computers use property values and parameters to store information about objects. The children will be introduced to HTML, learning how it can be used to create webpages and learning key skills such as how to add text, photographs and paragraphs to a webpage, providing them with a basic working knowledge of how to create a webpage using HTML.

 

To link with their Enterprise project during the summer term, pupils will learn about Spreadsheets. Children are given an understanding of spreadsheets and how they can be used, learning key skills in formatting and entering specific formulas before using investigative skills in using the spreadsheet to solve specific problems e.g. number calculations, sports league tables, test scores, and budget planning. The children will complete the unit by designing their own spreadsheet linked to their Enterprise project.

 

Each Computing unit has an overarching Online Safety theme, which is directly linked to the unit where possible. Through year 6, the children will learn about acceptable behaviour and appropriate language online (reinforcing the message that they are responsible for their actions online), how to find trustworthy websites and understanding that their actions online create their digital footprint.  The Online Safety units are linked to current trends and specific needs within the year group as appropriate for their age, as Online Safety must evolve as far as possible with the evolving nature of the internet.


Online Safety at Marlborough

Online Safety is embedded into every part of the Computing curriculum and it is regularly discussed during the school day, as the children encounter techonology in daily life.

Every February we take part in an Online Safety Day.   This coming year will be no different and our class Online Safety Officers will be helping organise it.  View our Online Safety pages for parents and children to see who this year’s Online Safety Officers are.

Check out our classroom door competition entries to see what we have been up to during previous Online Safety Days.  Also check out our Safety Internet Day video from 2015:

https://www.dropbox.com/s/l7v9r0ilq19ue6s/Internet%20safety%20day%202015.wmv?dl=0


 

 

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